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(1 edit)

Just  started playing for the first time and wanted to report some glitches and other thoughts.

In terms of glitches, I encountered a couple worth mentioning:

  1. When you have the LustOS website open and click and drag the window to move it on the desktop, it treats that movement as a left/right swipe on whichever character is on screen.
  2. The 12 hour time clock read 12:XX PM when it was 12:XX AM.
  3. Pressing a dialogue button multiple times before it registers leads to the message being sent, receiving all follow-up messages, and then the message being sent again along with all follow-ups again.

The only other feedback I have is that it would be cool for these conversations to take longer to shift between stages in real time. It felt kinda immersion-breaking for this game (that has a real-time clock) to have characters tell you they'd be gone for a while, but then start texting again 5 seconds later.

Overall, though, I'm really enjoying this! Love the overall design and the split between more traditional content and the secrets/puzzles.

(+1)

Hey! First off—thank you so much for the detailed feedback and bug report. It’s incredibly helpful, and I’m really glad to hear you’re enjoying the game overall! 🙏

About the glitches:
✅ The window swipe bug, time display, and message repeat issue are all things I’m aware of—some are already being worked on, and others are a bit trickier, but they’re on my radar.

As for the conversation pacing, I totally get what you mean.
Funny enough—in the very first version of the game, the pauses between messages were much longer to match real-time immersion. But I got a wave of negativity about it. Most players just want to keep playing and get to the next part, which unfortunately takes away from that realistic feeling. It's a hard balance.

Still, I’ll keep experimenting and looking for a middle ground in the future.
Thanks again for playing—and for taking the time to write all this out. 💜