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(+1)

Thanks for the feedback! 

I should’ve made it more obvious in the UI you needed to hold shift + a movement key yup!

And I’m glad it was enjoyable! I purposefully made the enemies be pretty simple and not too aggressive since I was going for a more casual game, and I only really had time to playtest it with 1 person (aside from myself) before putting it up.


 If I had to redo anything it’d honestly be making the 2 base enemies a bit more different, but I think it fits the overall theme (oh and yeah, making them be animals instead of generic bad guys XD)