Thanks for the feedback!
I should’ve made it more obvious in the UI you needed to hold shift + a movement key yup!
And I’m glad it was enjoyable! I purposefully made the enemies be pretty simple and not too aggressive since I was going for a more casual game, and I only really had time to playtest it with 1 person (aside from myself) before putting it up.
If I had to redo anything it’d honestly be making the 2 base enemies a bit more different, but I think it fits the overall theme (oh and yeah, making them be animals instead of generic bad guys XD)