Does the game say what the different special powerup balls do? I just fired the X one and it just made the screen shake. We can make assumptions based on the shop's names for them, but IDK, the bomb (the X one) didn't seem to do anything.
Also I hope there aren't going to be too many girls that do more than one transformation at a time, Emily's an absolutely annoying pain due to having two types of balls to manage that just keep getting in the way of each other and slowing gameplay to a crawl, and making half the reasons I hate suika games worse.
Ideas for tweaks:
- Different transformation balls of the same size (but different types) still merge, but keep track of what percent of each transformation was used to make it and rewards points accordingly.
- Characters with more than one transformation give out more money to compensate for the increased difficulty and slower gameplay. (And if you disable one of the transformations, those balls don't spawn at all and you get the lowered income equal to the new TF count.)
- The player gets a slight boost to the amount of special powerup balls given based on how many TF options the character has.
- It only spawns one type of ball, but it gives equal TF points for each TF and all non-disabled TF types grow at once.