Don't know much about King Arthur except story beats from the French version, so I'm happy to experience this from a fresh perspective! I love the inclusion of the glossary and map, too. There's a lot of art here which was pleasantly unexpected for a VN. I'm already attached to the characters and am wondering where the story will go...
Issues:
Had a two ensures that reset to the prior screens, but I went on successfully afterwards.
UI feedback:
The interrupt nodes come in too quickly to read the beginning of the node they interrupt.
I like the option wheel but if they had text or icons that appeared when highlighting them that would help with knowing which one is which.
Again, glossary is great, but I wish this was just one button on the side menu that takes you to a glossary screen with tabs to cycle between the different sections.
I would prefer for the icons on the side menu to be opaque instead of being transparent until you mouse over them.
Using the mouse scroll wheel on the background of the glossary pages returns the player back to the game, when I expected to be able to scroll the text even though I the cursor was not over the box.
Ialso wish there was a way to see the character / item art for each entry with the text, instead of just one or the other, since the text is hard to read when overlaying the art.
Great demo so far, looking forward to more updates!