the control scheme is a bit weird, but I think it adds a lot of charm to this unique game, and it works well with the growing mechanic — it feels great to have that kind of control over the vine growth. also, I appreciated how I could use RMB+LMB to shrink a vine while moving down it. overall I’m glad you took inspiration from the one-handed wildcard.
I love the visual style and the perspective tricks it afforded. it felt almost brutalistic at times. all of the audio is simply superb. in the end this felt more like an exploration game than a puzzle game, but I don’t mean to be pedantic about genres in the jam comments. amazing entry!!