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(+4)

I didn't want to comment on the pricing, but I feel like I really have to. I have just finished playing the public version (to get an idea of what I will pay for), and I feel like the amount of content is not worth 12 dollars here on itch. Don't get me wrong, I think that the story itself is interesting enough that I would be willing to pay money for it. However, the amount of content I see, at least in the three episodes in the public version, 12 dollars each season is just way too much. Think about this. AAA games tend to be around 70 dollars. If we assume the price is going to be around 10 dollars each season, then with the 30 episodes you have in mind, or probably 6 seasons, the total cost of the entire game will become 60 dollars. Considering that I finished the first 3 episodes in around an hour at most (I forgot how long), 60 dollars for the entire game is really way too high. Your game is great, and I am not comparing it to those games made by companies to discourage you or anything, I just think that it might be beneficial to bring up some numbers you can compare to when pricing the game. No matter what, I really just have to say that I just cannot justify myself to pay that much for the game, despite that I think it is a great story and has great potential. However, if the price of the game is reconsidered, I would definitely be supporting and buying the game.

(+3)

Thank you for your honest feedback. I see this comment ever so often - the projection of the full amount for the full 6 seaons. The comparison to AAA games is understandable, at the same time, these developers have tens or maybe even hunderds of millions of dollar budget, where as The Builder is a cottage industry. So you have to look at it in terms of handcrafted goods - with its beauty faults and its personality.

Having said that, I totally agree that with the present amount of content for the two seasons the pricing of the full six will be too high. If you go to Steam, you can buy the two seasons as a bundle - and I agree that when the story is brought to its conclusion, there has to be a price / value adjustment.

This is my first game. I'm learning things I never thought I'd learn when I majored in literature, including tech stuff, pricing mechanics, 3D rendering, automations and customer care. It's extiting but also demanding. For that reason, I am very grateful for your input, and to summarize: Duly noted. The full price of the six seasons needs to be lower than an AAA game by far.

How to get there is a process, and any ideas are most welcome.

Best,

Chris / Lewd Robotics