- Here's a list of suggestions to help:
Invisible walls required, use props to ensure plausible reason for area being blocked off. - SFX when picking up item (More indicators).
- Shrink size of some props. (Chair and wire roll)
- Good use of some indicators to show where pickup objects are! Suggest using starburst glow effect if player gets close things like key.
- Use camel animation or squeal the moment gas is picked up
- Make so player can only open car from opposite side of car (So they can see camel running at them)