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brilliant title pun hahaha!

visually, some of the pieces are quite charming, but it’s overall lacking color as large parts of the screen are just grey. the walls and the ground has the same color, making them hard to distinguish at a glance, especially when zoomed out. the scale of the map is quite impressive, even though it’s not completely filled out.

the music is really fitting, I particularly like the menu music. looks like you didn’t fill the credits screen in the game, so I can’t tell if you made it yourself.

about the gameplay: I absolutely adore the idea of controlling and automating a hoard of lil kobold guys, but the execution here is somewhat lacking. I managed to set up the egg-automation in the tutorial, but it didn’t seem feasible to automate much in the real map. still, it was fun to manually move the hoard around to grow the numbers, arm everyone with weapons, and finally raid the town. unfortunately the kobolds didn’t want to drop their weapons to pick up gold, so they didn’t manage to bring anything back with them.

the game is quite rough and clearly unfinished, but I enjoyed what’s there — it’s always cool to see boids used for different ideas!

(+1)

...huh, you're right, somehow the credits didn't make it. Weird, because in my local build they're where they're supposed to be.
Anyway, I can't claim credit for the music, it's sourced from here: https://opengameart.org/users/tausdei I should probably contact them, now that I've used it for multiple gamejam games...
While it is possible to automate things on the main map, it does indeed take a lot of flags and a fair bit of fiddling.
Thinking about it, I should probably have put a shop somewhere where you can sell weapons for gold :]
Glad you enjoyed it!