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simply stellar! you had a great idea that fit the theme, and you executed it perfectly. the branching levels were really cool, I even backtracked at one point to try a different path when I was having trouble. I had a lot of fun with the bonus levels as well. level 12 had some tricky jumps, but I eventually figured it out and made it through.

to nitpick a bit: I think the divebomb homing angle was way too wide, as it sometimes sent me 45 degrees sideways, sometimes even into spikes. also, the spike hitboxes felt a few pixels too big — I would have appreciated a tiny bit more leniency for the bonus levels. lastly, I thought most of the writings on the walls were decent as unintrusive tutorialization and flavor, but in my opinion some of the positive affirmations seemed really awkward and out of place… that said, it didn’t really detract from the game, so no big deal.

overall awesome entry!