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(1 edit)

Personal Requests:

Maybe you can upgrade your factory to be a military factory which helps or produces divisions or civil factory which gives more gold?

Transport ship for divisions on water so it is more realistic?

Maybe territory morale and if its below a certain point that territory either resurrecting dead countries or it will go to someone else with mostly high territory morale?

Make naval warfare more important at least to the bots (it feels like a unnecessary thing to have because if the country is weak enough to hide in a remote land it could just be easily crushed in late game.

Add capitals and if they are captured the country loses a random territory that is bordering a country unless it is the only one. 

I wanted to wait before replying because you hit some some good points, and they are priorities of mine as well. Economy and Navy overhaul is the next major update coming in June.

In terms of military and civilian factories, they will be in that build. You can decide what ratio is used to produce civilian goods (consumed by Pops to produce taxes or population growth) and military goods (consumed to replenish divisions after combat).

Not transport ships but the same class of vessel. They will be called merchants and they will be used to import and export commodities. Commodities are used by factories to produce civilian and military goods. 

Morale is something I am considering as part of a future update around the foundations put down in 0.2.0. Not in scope for 2025 but this could change depending on priorities. I want to add it at some point for history purposs, i.e. the French mutinies of 1917 could stop your divisions from attacking. 

Naval warfare will revolve around 4 classes of hulls. Battleship, submarine, destroyer and merchant. This game is based on history and as a result, naval combat is not a major part of WW1. Navies are an extension of the economy, your ability to import and export goods. As well as your ability to deny the enemy of commodities for their economy.

Battleships will still be used to initiate/prevent naval invasions. The other 3 classes revolve around economy and the ability to fuel nation's economy.

Capitals will be added but not in the economy update. They will come in September when diplomacy will be reworked. Capitals will be important when it comes to enforcing war goals.

You have a very good eye for the weaknesses in the game, and you communicate them better than most people people, which I appreciate.

cant wait to crash my enemies economy in june