funky music and cool visuals! I absolutely dig the style here, and bouncing around feels satisfying.
the gameplay concept is really fun, I love the idea, but I found that it was a bit poorly balanced and it got quite repetitive. over the course of 25 waves it went from being too easy with no dangerous enemies at all, to six off-screen cannons that took shots while I was helplessly bouncing around trying to reach them.
there’s a bug where retrying doesn’t reset the waves or points, so I got to experience the later waves with a smaller arena — I think that was more interesting than spreading things out over a massive space… don’t get me wrong, I really like how the arena shifts in size and shape, but I think it got way too big beyond wave 20, as enemies spread out too thin and a lot of stuff ends up being off-screen.
also, I was expecting some kind of upgrade system since the description says “roguelike”. I think some active abilities to use while bouncing around would add a lot of depth to this concept.
overall good entry, just missing a bit of balancing and variation to make it great.