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(+1)

Fun game! Wish there was a speed up option, especially for the phase changes. Of course, I want more energy upgrade variety. Not enough color-based ones, in particular. Seems like you have a good base, with Echo and Oblivion being great and wholly interesting knobs both in design and in gameplay decision-making.

(+1)

Wow, you’ve got a sharp eye for design! The synergy between upgrades (like Echo and Oblivion) is indeed rooted in our Skill Stack system—where even negative skills add strategic depth. A speed-adjustment option (alongside volume controls etc.) is coming in the next few weeks! We’d love to hear your thoughts after major updates. 🚀

(+1)

Yeah, it's like "Do I want a good upgrade, or a middling upgrade that I can feel good sacrificing to the Event gods, or a middling upgrade that gets better and better every time I sacrifice it to said Event gods, or a fantastic upgrade that replaces my next level up with fodder for the Event gods, etc. etc."

Basically, Events have done so much good for the texture of this game, helping you achieve bigger scores and combos through at least two new angles.

Glad you're enjoying the Event trade-offs! Just added new Oblivion skills (like Wave 🌊 and Peace Dove 🕊️) and made animations snappier. Hope you like the changes - would love to hear what crazy strategies you discover with them!

I just realized that the skills that give Blanks act as shields for Events, even if you haven't gotten the next level yet. That is awesome.