maybe this can help you. maybe you could send me a pck with this stuff patched out?
Successful, exiting
SCRIPT ERROR: Parse Error: The identifier "Steam" isn't declared in the current scope.
at: GDScript::load_byte_code (res://Scripts/SavedData.gdc:162)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: load_byte_code (modules/gdscript/gdscript.cpp:782)
ERROR: Cannot load byte code from file 'res://Scripts/SavedData.gdc'.
at: load (modules/gdscript/gdscript.cpp:2205)
ERROR: Failed loading resource: res://Scripts/SavedData.gdc. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: res://Prefabs/SavedData.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Scripts/SavedData.gd
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://Prefabs/SavedData.tscn'.
at: load (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://Prefabs/SavedData.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: Can't autoload: res://Prefabs/SavedData.tscn
at: start (main/main.cpp:1912)
SCRIPT ERROR: Parse Error: The method "get_ref" isn't declared on base "int".
at: GDScript::load_byte_code (res://Scripts/AudioManager.gdc:107)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: load_byte_code (modules/gdscript/gdscript.cpp:782)
ERROR: Cannot load byte code from file 'res://Scripts/AudioManager.gdc'.
at: load (modules/gdscript/gdscript.cpp:2205)
ERROR: Failed loading resource: res://Scripts/AudioManager.gdc. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: Can't autoload: res://Scripts/AudioManager.gd
at: start (main/main.cpp:1912)
SCRIPT ERROR: Parse Error: The identifier "Steam" isn't declared in the current scope.
at: GDScript::load_byte_code (res://Scripts/LogoScreen.gdc:19)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: load_byte_code (modules/gdscript/gdscript.cpp:782)
ERROR: Cannot load byte code from file 'res://Scripts/LogoScreen.gdc'.
at: load (modules/gdscript/gdscript.cpp:2205)
ERROR: Failed loading resource: res://Scripts/LogoScreen.gdc. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: res://Levels/LogoScreen.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Scripts/LogoScreen.gd
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://Levels/LogoScreen.tscn'.
at: load (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://Levels/LogoScreen.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: Failed loading scene: res://Levels/LogoScreen.tscn
at: start (main/main.cpp:2107)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070)
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417)
Godot Engine v3.5.2.stable.custom_build.170ba337a - https://godotengine.org
OpenGL ES 2.0 Renderer: Mali-G52 r1 (Panfrost)