Very happy that I happened to stumble upon this; what a pleasant little game. ...Er, is pleasant the right word? It's somewhat mildly horrifying. I suppose it doesn't matter as long as I liked it.
[Spoilers below; there is no option to hide or censor text on itch that I can find.]
Perhaps this was limited to my personal experience, but the sudden realization that every room of the house was actually just the same room was fantastically striking -- what had begun feeling like a strange, slowly unraveling labyrinth was suddenly a suffocatingly small prison, like the scope of the world had shrunk with a single thought. There was no sense of exploration after that point, just this dreadful, clawing feeling of being trapped. Excellent stuff -- and from a game design perspective, very efficient use of limited time and materials.
I found myself mindlessly wandering through doorways, over and over and over, not trying to go anywhere or do anything, just... waiting for Raye to come back. About the music that plays during these sections: was it composed specifically for this project or was it found elsewhere? I adore it. It dances seamlessly between nostalgic, uncanny, and beautiful.
I also love that the last thing that she says (I assume -- I waited so long that the music stopped and then got stuck on some very rude collision) is a blank text box immediately following Anna saying "I love you." Agh. Ough. What hell you have wrought upon my feeble mind.
I'm very inspired by how you've made such a resonating work out of grey rectangles and some text boxes. Kudos to all of you. Perhaps if I strain against the odd collision enough I can force my way out of bounds and finally free Anna from her terrible and very lame girlfriend forever.
...Should this be a review and not a comment? Hm. I should really learn internet literacy one of these days.