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hi, i purchase the asset, but when i import, gamemaker says this is a old asset, and dont have any line of code or sprites, please fix this

Hi polacagamedev, which version of GMS2 are you using? I tried importing it in v2024.8.1.171 (Runtime v2024.8.1.218), and it worked without any issues. Have you tried opening it using the 'Open' button on the startup screen? A popup should appear, prompting you to convert it to the new version.

Let me know!

yes, i do it, but dont work, i try it so much but i dont get results

:(

my version is: v2024.11.0.226

is something wrong, if has, please tell me ( if my english is not so good, sorry i am brazilian)

Hi polacagamedev, I uploaded an additional file (the one with .yymps extension). You should now be able to import it inside your project via the "Import Local Package" option. 

You can follow this guide: 

Import Local Package GUIDE

thank you so much, but have a error 

___________________________________________

############################################################################################

ERROR in action number 1

of Alarm Event for alarm 0 for object oPlayer:

global variable name 'cardData' index (100034) not set before reading it.

 at gml_Script_createCard (line 20) -        var cardData = global.cardData[? ID];

############################################################################################

gml_Script_createCard (line 20)

gml_Object_oPlayer_Alarm_0 (line 3) - // Hand is full, exit 

Did you make sure all the .yymps assets are imported correctly? You can press "Add All" during import. The global.cardData variable is inside the oDataManager object so make sure you imported that as well.

yes, i press in add all, i will try it again

(+1)

get it! thank you so much!