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This game was cool. Cool system, cool use of RNG, and cool ways that the player can express control over the outcome. The mechanic is simple and intuitive. Very cool. If you ever decide to add more content, I would make sure there’s some trade offs for each decision. For instance, the 2-tile actions ended up becoming obsolete very quickly after getting a 3-tile action. Maybe there’s a cost to using a tile? Like there’s a number of charges on it that refresh on some condition? There’s some interesting options in the design space.