| Tue, Jan 21, 12:37 PM |
| fortnite | naa |
oooo
| I can join here is the code for a game |
// Function to generate weapons
function generateWeapons(count) {
const rarities = ["common", "uncommon", "rare", "epic", "legendary", "exotic", "super mega rare"];
const weapons = [];
for (let i = 1; i <= count; i++) {
const weapon = {
name: `Weapon${i}`,
damage: Math.floor(Math.random() * 300) + 1,
rarity: rarities[Math.floor(Math.random() * rarities.length)]
};
weapons.push(weapon);
}
return weapons;
}
// Function to generate skins
function generateSkins(count) {
const rarities = ["common", "uncommon", "rare", "epic", "legendary", "exotic", "super mega rare"];
const skins = [];
for (let i = 1; i <= count; i++) {
const skin = {
name: `Skin${i}`,
rarity: rarities[Math.floor(Math.random() * rarities.length)],
cost: Math.floor(Math.random() * 5000) + 1
};
skins.push(skin);
}
return skins;
}
// Generate weapons and skins
const weapons = generateWeapons(5000000);
const skins = generateSkins(5000000);
// Define game modes
const gameModes = {
zeroBuild: {
name: "Zero Build",
description: "No building allowed, pure combat experience"
},
battleRoyale: {
name: "Battle Royale",
description: "Fight to be the last one standing"
},
teamDeathmatch: {
name: "Team Deathmatch",
description: "Teams compete to reach the kill limit"
},
captureTheFlag: {
name: "Capture the Flag",
description: "Capture the enemy's flag and bring it to your base"
},
kingOfTheHill: {
name: "King of the Hill",
description: "Control the hill for as long as possible"
},
freeForAll: {
name: "Free For All",
description: "Every player for themselves, highest kill count wins"
},
opMode: {
name: "OP Mode",
description: "An overpowered map with intense challenges and high rewards"
}
};
// Define OP map
const opMap = {
name: "Overpowered Arena",
description: "An arena designed for intense battles with high-stake rewards",
difficulty: "Extremely High",
specialFeatures: ["High-Damage Traps", "Limited Safe Zones", "Powerful NPC Opponents"]
};
// Define V-Bucks store packages
const vBuckPackages = [
{ name: "Small Pack", vBucks: 1000, cost: 5 },
{ name: "Medium Pack", vBucks: 2500, cost: 12 },
{ name: "Large Pack", vBucks: 5000, cost: 20 },
{ name: "Mega Pack", vBucks: 10000, cost: 40 },
];
// Scoring system
const pointsPerKill = 10;
// Define guards for overpowered weapons
const exoticGuard = {
name: "Exotic Guard",
health: 200,
damage: 50,
};
// Function to determine game mode
function selectGameMode(mode) {
console.log(`Selected Game Mode: ${gameModes[mode].name}`);
console.log(gameModes[mode].description);
}
// Function to handle kills and points
function handleKill(player) {
player.points += pointsPerKill;
console.log(`${player.name} earned ${pointsPerKill} points! Total: ${player.points}`);
if (player.points >= 10000) {
showVictoryPage(player);
}
}
// Function to attempt acquiring an exotic weapon
function acquireWeapon(player, weaponName) {
const weapon = weapons.find(w => w.name === weaponName);
if (weapon && (weapon.rarity === "exotic" || weapon.rarity === "super mega rare")) {
console.log(`Guard appears! Defeat the ${exoticGuard.name} to acquire the ${weapon.name}`);
// Simulate defeating guard (simplified for this script)
player.health -= exoticGuard.damage;
exoticGuard.health -= weapon.damage;
if (exoticGuard.health <= 0) {
console.log(`Guard defeated! ${player.name} acquired the ${weapon.name}`);
} else {
console.log(`${player.name} failed to defeat the ${exoticGuard.name}`);
}
} else if (weapon) {
console.log(`${player.name} acquired the ${weapon.name}`);
} else {
console.log(`Weapon ${weaponName} not found`);
}
}
// Function to purchase a skin
function purchaseSkin(player, skinName) {
const skin = skins.find(s => s.name === skinName);
if (skin && player.vBucks >= skin.cost) {
player.vBucks -= skin.cost;
console.log(`${player.name} purchased the ${skin.name} skin for ${skin.cost} V-Bucks.`);
} else if (skin) {
console.log(`${player.name} does not have enough V-Bucks to purchase the ${skin.name}`);
} else {
console.log(`Skin ${skinName} not found`);
}
}
// Function to show the start page
function showStartPage() {
console.log("Welcome to Fortnite 2!");
console.log("Please select a game mode:");
Object.keys(gameModes).forEach(mode => {
console.log(`- ${gameModes[mode].name}: ${gameModes[mode].description}`);
});
console.log("Available Weapons and Skins:");
console.log("Weapons:", weapons.length);
console.log("Skins:", skins.length);
console.log("Enter 'startGame(mode)' to begin, where 'mode' is the name of your chosen game mode.");
}
// Function to show the in-game store for V-Bucks purchases
function showVBucksStore() {
console.log("Welcome to the V-Bucks Store!");
vBuckPackages.forEach(pack => {
console.log(`- ${pack.name}: ${pack.vBucks} V-Bucks for $${pack.cost}`);
});
console.log("Enter 'purchaseVBucks(player, packageName)' to complete your purchase.");
}
// Function to purchase V-Bucks package
function purchaseVBucks(player, packageName) {
const pack = vBuckPackages.find(p => p.name === packageName);
if (pack) {
console.log(`${player.name} purchased ${pack.vBucks} V-Bucks for $${pack.cost}.`);
player.vBucks += pack.vBucks;
} else {
console.log(`Package ${package