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(2 edits)

I've been pondering about objects corresponding to player input for quite a while, but never really thought of something concrete that doesn't end up with the level design being too tight.

My experience with the levels is going great, although it would be nice how the final mechanic is recorded... Also it's really taking it's time loading the game-

I'm not sure what is causing the slow activation, but it may be that the rules part of the puzzlescript is too complicated.

I checked the rules through the hack link, oh jeez- Now I see how you implemented the final mechanic... I mean, if you got no plans on changing it any time soon there's no need to touch it