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Pretty funny game. But it took me 26 guesses to solve the crossword.

The answers the player already gave is kept when you die. But I suppose that isn't a big issue, since the questions are the same every time.

I planned on making the questions random and to remove the answers once the timer is over, but I ran out of time in the jam to add it.  I might update the game to fix those later on.  How was the nonogram and defuse puzzle, I feel like I made them too difficult. Also, 26 guesses? I don't think "Alqha" is a real word.

(+1)

Nonogram was easy, but I've solved a few hundred or thousand nonogram puzzles in my life, so I wouldn't be able to tell you how that'd be for someone who's never played any. It's the only one of the puzzles where a bunch of people might need to go read the rules before understanding what's going on, which may not be ideal. Sudoku, by comparison, is harder, but you can summarise the rules in like 1 sentence (4x4 Sudoku is not too difficult).

I solved Defuse based on the "code" only, while having no idea what the letters refer to. In hindsight, that's fairly obvious. It's probably fine, but I can also see people having a lot of trouble with it if they aren't great at puzzles.

For the crossword, I'm not great at word puzzles, especially not on a timer. I'm especially bad at thinking of words with 3 adjacent consonants. I tried like 3 letters and then ran out of ideas, so just tried all letters, and the very last letter was the correct one.

Nice,  wasn't expecting a nonogram player. I'll try changing the defuse puzzle to something else if I make another one of these games. For the crossword, I'll probably add clues like what actual crossword puzzles do.