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So two things that are probably less of an issue on mobile:

  • The resolution is certainly a choice. It didn't even fit on my other monitor and took up most of my 2k's screen vertical space.
  • Dragging attacks onto enemies felt like it required a bit too much precision.

And one that's probably on me, I couldn't figure out how to use attacks until I checked the description (and while its good it was there at least, I'd still say it a bit of a failure that the game itself doesn't really teach that).

But small issues aside, its a pretty competent prototype with neat graphics and plenty of potential! 

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Thanks for the feedback! It is actually set to 1080x1920. I will definitely use a smaller resolution, I have a vertical monitor and didn't realise this was an issue

The second point I've already fix it :) it but didn't make it in time for the demo build. It now has a larger area so it is easier to aim to enemies, and it also shows a dotted line to make it clear where you are aiming.

Also, I have in mind to add a small tutorial to teach how to use every card type and introduce them slowly in the levels, once again, didn't have enough time...