So two things that are probably less of an issue on mobile:
- The resolution is certainly a choice. It didn't even fit on my other monitor and took up most of my 2k's screen vertical space.
- Dragging attacks onto enemies felt like it required a bit too much precision.
And one that's probably on me, I couldn't figure out how to use attacks until I checked the description (and while its good it was there at least, I'd still say it a bit of a failure that the game itself doesn't really teach that).
But small issues aside, its a pretty competent prototype with neat graphics and plenty of potential!