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Thank you so much for such high praise and good feedback! And for trying out the game!

- glad you enjoyed the narrative, this is just the beginning and nothings finalized so look forward to the full version of the game!

- our composer will be really happy when he reads that, I'm glad you enjoyed it!

- ill skip some of the praise so I don't sound repetitive but thank you so much for enjoying the game, lighting was originally meant to be added but due to gamejam time constraints we didn't have time for lightning nor proper setdressing!


- first 2 lines of cons fall under the same category which we are well aware of and will fix with the next major iteration of the game!

- we apologize if there was a bit of lack of visual clarity and will hopefully fix it so that you can't mistake it for anything!

- that's completely valid, most of the text is very optional and is just meant to add onto the game if you wanna get deeper in the story or the world setting/history(lore tablets), skipping some is a fully valid way to play the game!


- not having the 2 lock door be permanent regardless of dying was a misstep on our part and misjudging the difficulty of that section for some players so we apologize for that! And the flame wall instantly killing you was just a time problem more than anything, this will be changed in the next update of the game! If you are interested in some bits you missed you can check out the trailer for a little sneak peek(mainly the second boss!)


Thank you so much for such high praise and hopefully future updates live up to your expectations!


Non - Game and Level Designer for Project Null