Thank you so much for the feedback. All are good points, and some of them are things I've been trying to deal with since forever, clearly unsuccessfully... (Camera, I'm looking at you)
Let me respond point by point:
1) Glad you think so!
2) Great suggestion on the arrow pointing off-screen; it's exactly the way I wanted to iterate on the current way to announce enemies (location icons flashing red on bottom corner), which is quite ineffective.
3) Not sure how to deal with this one. I'm gonna have to go back to the drawing board to figure out how to expose more angles without exposing the ship spawn locations or make them too far away. But indeed, the more I relax the camera movement, the more people want to see of the map. Something needs to be done here. I've gotten feedback about people wanting to smoothly transition between locations when the camera is moved toward the neighboring location, or zoomed out beyond the max (to go to the map) and I think it could be a nice solution to help make the camera feel less... awkward.
4) Thank you! Soundtrack was made by this gentleman here, go check him out! And noted, I'll take another look at the mix; you can also turn the audio to your desired level in the settings, and if I didn't fuck up, it should remember it next time you play...
5) Yep. The game over screen... It's definitely quite raw; it's an aspect that remained unchanged since the first prototype, and didn't mature with the rest of the features. I'll take your feedback to heart and address this somehow; no promises on the specifics, or whether it will be more forgiving hahaha
7) Glad you appreciate it. Hope I can take feedback No. 3 into account to capitalize on this grand scale...
Thanks again for taking the time to try it out! Hope you give it another shot again in the future :)
Best,
FLCB