- Good worldbuilding in the white room. Sets up a cool concept of "what if a human was raised in total isolation". Not sure about her suddenly knowing how to swing a sword and jump and all that. I do wish there was a bit of interactivity in the white room sequences, even if it was as simple as just moving around.
- Combat is pretty basic. Just move around and slash, maybe jump on enemies. The lack of a jumping attack is also a bit jarring - unless that's a conscious design decision.
- Art style looks good. There's a lot of instances of enemies and hazards blending into the background due to the colors. Needs more contrast. The female goblin sprite is the only thing artistically that looks off - is this a placeholder perhaps?
- I enjoyed the platforming involving hitting the buttons to rotate the platforms. My favorite part of the demo so far.
- As mentioned by everyone else, UI needs work on being readable and needs more QoL features.
- Hit effects, especially on large spiders look great.