There's a floating vehicle above a driveway for random house near field 47 (not the one on stilts). Approximate coordinates 2116, 294
Viewing post in Beulahland Farms 4km Beta comments
So far it seems like a gorgeous map <3
I played on it for a couple hours and found a few minor things that weren't mentioned in your known issues response below:
Field 56: I picked up a spraying contract for this field and could not make progress on it (I could spray so permission was fine, just no progress towards completion)
Field 68: There's a floating Oak Tree in the field (coordinates: 3008, 697)
Sound: When you get close to the north side of fields 1/2 (near starting farm) you start hearing waves lapping at the shore, and that sound continues until close to field 41... I'm assuming it's not supposed to have that sound there as the sound isn't there near the south side of fields 1/2, which is much closer to the shore.
Field 58: Missing entrance?
Farm by Field 52: Floating well, barrel, and yard tools by the house.
I have a few more for you.
Field 60: Could not make progress on a spraying contract (I am literally starting with just a sprayer and not using borrowed equipment so spraying and fertilizing contracts are all I have tested so far lol). Not sure if this is tied to a region of the map as it is near field 56, but if it is then it might be worth knowing that field 61 worked fine on a fertilizing contract.
East of Field 64: There is the water feature where it's spouting water like it's coming out of a pipe, but not actually in the pipe. (approximate coordinates: 3472, 76)
South of the Grain Barge Terminal 02: There is a wheat icon floating on the water? (approximate coordinates: 1980, 3260)
Both fields I have mentioned have been for spraying, not fertilizing, contracts and I have done many other fields without issue. But no, I'm not using the double fertilizing mod. Thanks for the info though.
(I'm not worried about them actually working; It is a beta after all. Just listing some, mostly cosmetic, things I've found.)
So, I started up a savegame with only the required mods and tested various contracts on fields in that section of the map over many months.
In order:
Field 56: Cultivating = Total completion WORKED
Field 57: Spraying = DID NOT WORK
Field 60: Cultivating = WORKED
Field 61: Spraying = DID NOT WORK
Field 60: Stone Picking = Total completion WORKED (Was worried because it started with some % done and splotchy [which is actually more what I'd like, so if that's on purpose I love it even more lol])
Field 59: Harvesting Red Beet = WORKED
Field 57: Hoeing = Total completion WORKED
Field 61: Fertilizing = WORKED (liquid)
So of the jobs I did, it was only spraying herbicide that didn't work even though other jobs on the same field did work. Hoeing did work so it's not just weeds (although the hoeing job was done before weeds came up if that makes a difference with whatever it is).
The spraying contracts allow you to spray (there is no "you don't have permission" or whatnot) and you will use herbicide, but the weeds won't die.
Sorry I don't really have an idea what would cause it, but I DO know it's not the entire map. I for sure have done spraying contracts on Fields 41, 28, 6, 30, 49, 50, and 36 without a problem on my real save.
Edit: I went back in to that save and bought Field 61 (which had visible weeds at the time) and they did die when I sprayed them so at least owned fields work there. :/
Field 16: GPS lines only show for the headland. Working the field seemed to work fine (liquid fertilizer), just had to use compass/eyes/map to do the middle of the field.
VERY VERY minor thing that probably isn't worth fixing unless it's literally just an edit to a text input: the screen that pops up when you find the first collectible says
"... Will you be the first to collect all 25?
You found a farm ball! There are 49 more."
Finding subsequent ones will just have the countdown (48, 47...) as expected so it's really not anything anybody else would notice lol.
I also now realize that icon below the Grain Barge is probably a collectible? But there's no action for it, likely because you're swimming there and the collectible is out of reach?
I found a few trees that may be an issue.
Field 38: NE corner has a tree half in the field (right on the corner @ 2459, 1323) and one next to it fully in the field (2458, 1330)
Field 72: A minor one, but can be annoying. There's a tree outside the field where it comes to the point (1762, 15) that makes it so even a relatively small-ish (6.5m) implement gets stuck between that tree and the collision field for the border of the map. It's not major as you can take the tree out if you own the land obviously and it only prevents a VERY small section from being done if you're doing contract work on it so no issues finishing it.