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(+1)

Great fun. Didn't find all 7 shine pieces but found the 3 needed for the Groovy Guy.

Absolutely loved the custom background for the *SPOILERS* boss.

The collision for the blue mushrooms was difficult to judge, which made the penultimate sequence especially frustrating, though in general, great level design. The nonlinear "collect the things" structure was very fun and that coupled with the density of secrets made this really fun to explore.

Vibes were off the charts visually, and while the music could be better, Paper Mario mods have always had mixed relationships with sound, so it's not something I'm too caught up on.

Great Job.

Thanks a lot, really appreciate the kind and honest words! And good job for finding 3 of the Shine Pieces, that's already pretty good :)

Regarding music: Oh absolutely, since I had to make the music based on existing MIDIs, there unfortunately wasn't much I could do to adapt it ideally to PM64's vibes. I could have probably still done better nonetheless, though honestly I'm not really that skilled concerning music producing stuff. I hope it still sounded acceptable at least.

(+1)

Totally Acceptable, even my favorite mods (Dark Star and Black Pit) have (albeit smaller) problems with the music, and I know instrument assignment is difficult with Alex’s Mamar, and in general, homebrew N64 music is difficult for everyone. I need to check who adapted Bonetail’s theme for Black Pit because that's probably the best-sounding custom track I've heard in a PM mod