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Paranoia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #1 | 4.222 | 4.222 |
| Theme Adherence | #1 | 5.000 | 5.000 |
| Audio | #1 | 4.556 | 4.556 |
| Overall | #1 | 4.511 | 4.511 |
| Visuals | #2 | 4.556 | 4.556 |
| Narrative | #2 | 4.222 | 4.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Team REDBULL
Game Name
Paranoia
Genre(s)
Simulation
Description
It's your first day at your new office job! As you settle in, mysterious eyes begin to appear, symbolizing your growing anxiety. Before you pass out from a panic attack you realize a pencil can pop the mysterious eyes and it helps calm you down. However, focusing on this distracts you from your day-to-day office tasks. With a strict boss and the risk of being fired for incomplete work, you must balance managing your anxiety and being a good employee.
How does it fit the theme?
This relates to the VGDO GameJam theme of “ALL EYES ON ME” because as the new guy you always have eyes on you. The eyes represent your paranoia and the idea of people monitoring you while you work. So the more paranoid you become or the more tasks you fail, the more eyes you see because of increased attention. In the end, all eyes will be on you because you either became too paranoid and had a panic attack in public, or you were fired from your job.
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Comments
Team REDBULL (not to be confused with the F1 team), thank you guys for the game!
Wow. This one was incredible. It truly captured the essence of anxiety (similar to mihaly csikszentmihalyi's theory of flow), and the attention to detail was ASTOUNDING. Great sound design, visuals, you name it. The mouse controls were a bit sensitive to navigate from computer screen to pencil sharpener, but this did not detract much from the game. I managed to make it to around 5 minutes, and im not sure how long the game is supposed to on for if it has an ending.
However, the amount of content variety, polish and creativity for the game transcends any negatives I have and is a reason I'm writing the longest comment so far.
I wish I could upgrade how many charges my pencil has
I really liked how prevalent the concept of the theme was present in this game. I couldn't get farther than 1 minute and a half but I really liked the game for what it was, I also found the paint app to be a cool easter egg to the game. The Windows XP OS aesthetic was very retro and I respected the fact that for Youtube you had to find the old school Youtube UI to either replicate or copy it into your game.
This game was super cool. I loved the interactive apps, and the VGDO tab.