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uses the adaptive aspect and a obelisk+barrier to as a default. as some bonuses, default hp of 26(health potions with adaptable is op) and has some vanguards triggered by ritualist meaning 34 hp before the obelisk+barrier multiplies it by 9. would love to know how to make it better bc I think it needs some fixing :D

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you can try to add many additional traits to barier or stinker by implementingn dragoon trait or by relict. You could add paladin trait to stinker and that aspect that gives him 1 live per round. For barier just add many barier traits to one unit ( then u can have times 81 health) aditionaly some sanctuaries will just help giving stinker a few stats. You then could get +4 base health per round what equal to +244 health after multiplication.Your total damage will be then (health)*(health -1)/2

but giving stinker trait of paladin or to barier trait of another barier might be too hard for nonendless run

thanks for the advice. I think using any dragoons would be difficult and tbh annoying. I have thought of using paladin and etc. my dream if I could use the dragoon would have actually no paladin though and would just be 4 adaptive aspects lmao. it would give 256xbase hp(estimated 40-45) which would give around 1250ish hp which would no longer require paladin.

That would be very good but adaptive doenst stack. I tried that before and it is just x2.