Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

What genre do you think the game is?
It's a party game!

About the fun and difficulty,well, I played it alone, so I don’t know if multiplayer makes the game more forgiving or if there's a respawn mechanic or something like that. Playing solo is really, really hard. The power-ups don’t help much, and it’s also confusing to pick up items that don’t do anything right away while others do. To this moment, I still don’t know what the green sphere is for.

Also, I didn’t know that you could ONLY equip items after surviving for 30 seconds. They aren’t that useful in the first place, and when you use them, the icons don’t disappear, making things even more confusing.

The game is still in development, so these things could be fixed without much trouble. For example, after losing, you could have the option to change items whenever you want. As I said, they aren’t even that strong, so why not let players experiment? But the most important change is the balance, it’s very difficult and feels more like Flappy Bird because you lose with the smallest misstep.

The hazards are fine, but they all appear very fast at the same time right at the start. It would be better if, at first, hazards appeared one at a time with some breathing room, then gradually increased in frequency to ramp up the difficulty.

The game’s UI is clean, and the presentation really gives off a fun party game vibe, just pick it up and play. The effect of the fruit getting cut is also well done. The sound and music are amazing, I have no complaints there. They’re fun and satisfying, great work on the sound design!

I really think there’s a fun game here,  it just needs some adjustments to make things clearer and less frustrating.