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(+1)

This world feels so endlessly fascinating, and the idea of exploring different worlds and dimensions through overlapping literal pieces of paper is an incredible mechanic.

I am a little confused about some of the finer details, character creation, the extent of what traits are capable of and how the points connect to the traits themselves. You get seven points to designate different ranks between each of your traits, but some traits begin at higher ranks than others. Do these higher ranks cost more to start with, and does establishing potential rank ups also cost more? Can you begin a game with every rank maxed out at four to begin with? You interact with the world through tokens you gain from your traits, but if starting at a higher rank is the same price as starting a trait at rank one, could you not just start every trait at rank four to get the most potential tokens? 

Also, within the seven plays, some of the characters have traits and items that are dependent on the roll of 2D6. Are dice rolls a dedicated mechanic or are these something that was made specifically for these PCs?

Thank you so much for any potential clarification. This world is electric to me and I would love to be able to understand how to play it fully.

(+1)

Disparateum definitely needs a second pass for the mechanics sections to clarify things like this, so don't feel bad for feeling confused!

The idea behind the seven points is that you have seven total ranks across your traits, and no trait has to start at a particular rank. However, as it becomes clear, gaining ranks isn't actually that difficult, and as such it's not too big of a deal if you decide to be flexible with character creation and add a few extra ranks as appropriate. The PCs in Apoptosis, for example, all begin with ten ranks instead of seven, purely just to give the sense that they've been doing stuff before you, the player, showed up.

As for the characters in Small Business, the confusion there comes from a bit of a subtle joke. The record store is a crossroads between worlds, and Pwk, Victoria, and Oliver are meant to be characters from other games crossing over into ours. The "From Another World" trait that they all share lets them borrow a mechanic from their home game to use here; Pwk, as a Warlock from an OSR/D&D-style game, gets an inventory of useful items; Victoria Ashrider, as a character from a Powered By The Apocalypse game, gets a signature 2d6+mod Move she can use when intimidating people; and Oliver, as a Belonging Outside Belonging character, gets a picklist of personality traits. One thing I need to add are a lot more NPC examples, so these three oddballs aren't quite so front and center.