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(+2)

You could either have outline or go with a eye shine like darksouls.  Green = nothing. Yellow = Grab. Red = Attack (doesn't matter aslong as they are consistent).  The color change/shine happening when said enemy is aggro.

Though with the use of pixel art the change would be a lot of extra work, so  the outline would be easier.

The eye shine thing actually would be perfect since all the enemies currently have glowing blue eyes; I could pretty easily color code them through that! Would also be ideal for a handful of enemies that do role-reversal down the line to differentiate them lore-wise.