This takes the momentum gameplay of Katamari and replaces the time constraint with a precision requirement. For me at least, that took out a lot of the fun of rolling up a monster as it was best to crawl along as slow and careful as possible. I do appreciate the last level as a layup after all the hard work. The music was just perfect for Tenshi to be a gremlin to, but then again I do just like Tenshi's theme in general.