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(1 edit) (+1)

Whoa I can't thank you enough for such detailed and well thought out feedback! I'll try my best to respond to it properly

Yeah unlocking the air element is essentially the end of the current demo with some double jump only places reachable after unlocking it! 

Yeah I agree it doesn't give the greatest first impression due to to such a zoomed out perspective as soon as u start especially since u cant appreciate the pixel art properly on top of having combat pretty early on!

- yeah ill try to rethink the level design with a more zoomed in perspective for future use especially in the first area since thats the major culprit for "empty space" however that empty space in the first area is very intentional as of right now!

- yeah for sure, we are aware of the locking issue and the falling from moving platforms issue and we also do plan to address that in our major combat overhaul!

- thank you for feedback on the "air" combat we can see what we can do to have this revised to be more fun and interactive!


Glad you were enjoying the level design and the lore tablets!

- this one is a very fine line, i agree some acceleration and inertia could be but I'm personally afraid of missing the very very small golden middle and having our movement feel "slippery" for a lack of a better word, but we will definitely play around with it!

- oh yeah the controller support right now is still very experimental and has a lot of issues, should probably have mentioned that in the post itself, will be updated after i write this comment

- yeah there was mentions of some passive way to restore energy, will be definitely something thats gonna get fixed one way or another!

- yeah we are fully aware this also gets planned to get fixed in the next update!

No you are genuinely fine, the feedback was amazing so don't be afraid to speak up your mind! Stuff like this helps us more than you realize, thank you from the bottom of my heart!

Thank you for liking the music and leaving this feedback!

Non - Game and Level designer for Project Null