YW, I’ll continue to list the typos I find here:
- “… and you and be my player two?”, second “and” is extra
- “I’ve had then for ages.”, should be “them” instead of “then”.
- “My guess is that Bree’s trying to …”, this is Bree’s internal monologue thinking about Sasha, so it should say Sasha instead.
- “He touches down in my crotch area.”, I’ve seen the message when interacting with both Sasha and Lexi, in both cases it should’ve been “She” instead, though I don’t yet know if this can also happen when interacting with men.
- “And that’s not a exactly a crime, now is it?”, the first “a” is extra.
- “… going to be a stiff …”, probably meant “as” instead of “a”.
- “… if she want to leave”, should be “wants”.
- “… an she’s pulling …”, should be “and” instead of “an”.
- “… dash for the during foreplay.”, did you miss a word there?
- “… it a hundred times worse.”, should be “it’s”.
- “… I have a really a lot …”, the “a” is extra, and should probably reorder to “I really have a lot”.
- “I know how much work must have put …”, “he” is missing between “work must”.
- “… from out limbs …”, should be “our”, instead of “out”.
- “… seem to need want or need …”, the first “need” is extra.
- “But when I see that the caller ID, …”, “that” is extra.
- “But better for hearing your voice!”, did you mean “after” instead of “for”?
- “… since I last look, …”, “looked” instead of “look”.
- When you encounter a depresed dude in the stript club, both choices show “Be sympathetic” yet give different results. Clearly a copy-paste error.
Bugs:
- If I call somebody, tell them to come to me and they do so while I’m on a screen overlooking the whole house, they are suposedly there and their icon appears at the bottom of the location card, but they are impossible to interact with.
- While playing as Bree, She had sex with Mike 3 times, the first time there was no choice whether to use protection, Mike put it on himself, the other two times I made him wear protection, there was also a BJ in the shower once but not sex, and yet the pregnancy test shows positive… Could there be a bug?
- What have you done to my boy?!
, jokes asaid, Mikes dick’s missing, playing as Bree if that matters.
- When calling Mike and he doesn’t respond, in the message stating that he’s reffered as “She”. Also when writing text messages, they are sometimes crearly meant to be sent to a girl, nit a man. Haven’t tried it on other male characters.
- Mike offered Bree to work as his PA, but after accepting it, nothing changed and even after leaving the old job I couldn’t ask for that job, only the choice to work under Dwayne was there. If it helps, it was saturday when he offered it (and yes, I waited for him to go to office too, but didn’t change anything), and I had previously accepted Dwaynes offer to work as an assistant but quit when he asked for stress relief.
- When going on a date to the mall with Lexi, as the next quest suggested, as soon as we entered the mall her love stat decresed by one and, I assume because of that, the mall event wasn’t triggered, instead the normal date options with the % bar at the top right appeared. After making 1 action that raised her love stat back to the maximum possible at that point, the next action I took was abruptly cut with the mall event actually triggering, and thus the scene changed. After the event ended, I was back at the mall with the date options/actions still available, however the date had ended, as leaving the mall didn’t bring the option to continue to another place or go to your place, instead it just brough me to the map as if the date never happened.
- You can clean the pool during Autumn and Winter, when the pool is empty. Probably shouldn’t be able to do so.
- Bree MC, rough doggy style with Mike while pregnant, at the end (after allowing him to cum), her belly disappears.
Requests:
- Would be nice if after using the pregnancy test if it’s positive she would recall when she got pregnant, obviously doesn’t make sence from a characters perspective, like how would she know, but for the player that has pregnancy popups disabled it would be a nice addition. Obviously you’d have to record the event in the save to replay when she’s recalling.
Texts attributed to the wrong character (appeared as if said by character A when should’ve been B):
- “Mike. Ah! Mike! …”, should be said by Bree instead of Mike.
- “So are you.”, like above, Bree says this instead of Mike.
- “Just tell me one thing - did you get THIS big thinking about me?”, like above, Bree says this insteag of Mike.
Places where the base names (Mike and Bree) aren’t replaced by the custom names:
- “… the first thing I see is Mike.”, Mike isn’t replaced.
- “Take a bath with Mike”, Mike isn’t replaced.
Inconsistencies:
- The first time you meet Danny as a target when playing as Bree, surely she should’ve remembered him knock and mugging her, no?
- When playing as Bree and on the date with Mike in the mall, the interactions with Samantha seem as if the you are meeting her for the first time, but one of the previoous tasks/quests is to meet her in the pub. There’s also Samanthas wedding that happens before, though it’s not yet implemented.
- “But the smile doesn’t disappear from his face …”, this was a phone call… Unless it was a video call (which who does it?) she couldn’t see Jacks face.
Uncaught exceptions:
- 1
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/ev/romance.rpy", line 59, in <module>
File "game/screens.rpy", line 265, in execute
File "game/screens.rpy", line 265, in execute
File "game/screens.rpy", line 266, in execute
File "game/screens.rpy", line 266, in <module>
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "start.rpyc", line 952, in script call
File "cl/labels_room.rpyc", line 42, in script call
File "cl/labels_events.rpyc", line 16, in script call
File "ev/romance.rpyc", line 59, in script
File "renpy/ast.py", line 821, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "game/ev/romance.rpy", line 59, in <module>
File "renpy/exports/menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display/core.py", line 2215, in interact
File "renpy/display/core.py", line 2745, in interact_core
File "renpy/display/displayable.py", line 434, in visit_all
File "renpy/display/displayable.py", line 434, in visit_all
File "renpy/display/displayable.py", line 434, in visit_all
File "renpy/display/screen.py", line 480, in visit_all
File "renpy/display/core.py", line 2745, in <lambda>
File "renpy/display/screen.py", line 491, in per_interact
File "renpy/display/screen.py", line 697, in update
File "game/screens.rpy", line 265, in execute
File "game/screens.rpy", line 265, in execute
File "game/screens.rpy", line 266, in execute
File "game/screens.rpy", line 266, in <module>
IndexError: list index out of range
- 2
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/ev/romance.rpy", line 60, in <module>
NameError: name 'wedding_choice' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "start.rpyc", line 952, in script call
File "cl/labels_room.rpyc", line 42, in script call
File "cl/labels_events.rpyc", line 16, in script call
File "ev/romance.rpyc", line 60, in script
File "renpy/ast.py", line 1694, in execute
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/ev/romance.rpy", line 60, in <module>
NameError: name 'wedding_choice' is not defined