There are ideas - 1st at the expense of food - to replace the net health recovery with a percentage, for example, a sandwich gives 150 hp (well, if I'm not mistaken), you can replace it with, for example, 30% of the maximum HP of the character, but if 30% is less than 150, then 150 hp will be restored and not 30% of it will help solve the problem with food in endgame (well, if you don't take the case if 30% hp is more than 10 hits of the strongest enemies). The second idea is to replace the bonus to experience and gold with pure experience and gold - if the food gave us an experience bonus, then the food will simply give us that experience, but we need to remove the bonus from the sandwich and increase the bonus from the fish so we can solve the problem of the futility of fishing and gaining additional experience.