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Just found some old (very old, ~2010-2014) .gblorb games, but I've next to no clue how to do them justice in this format. House of Pandemonium (2014 ver) and Gynoid Conversion (~2014?) run through an interpreter like Gargoyle 🪨.

They'd make great worlds, but limitations on Entities, Locations, and System Prompt's leave them largely infeasible to completely reproduce. Edging off of my own set context limits (sub 4k tokens) would make something playable but... not great. An entire re-imagining of the games would be great, but ehhh. Just a thought 😝.

Reasonably impossible to fit in a 8k context limit without severely affecting the final output quality. Games do not translate well into worlds, unless the game and it's actors are already ambiguous/generic and of a well-known nature (more for AI to draw on from it's own data).