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Love it!

I'm a big fan of tough 2D platforming, so the difficulty in some of the areas was welcome. Some spots simply felt frustrating but for the most part, it was just right. I did find the healing mechanic cumbersome or slow, especially in moments where I needed to heal the most. 

Some controls and mechanics were unclear, like how to perform the three-hit combo or energy/the energy bar and refilling it. That being said, it felt rewarding to beat the first boss - the dash was so much fun to use!

There's strong theming and ambience, and I adore the pixel art, animation, and backgrounds! Your team did a great job with style & visuals. The fire form, boss animations, and first-level background were particularly cool :)

I saw on the game page proper that continued development is planned, so I'm really excited to see how it evolves. Great work, Project Null!

(1 edit)

Thank you very much for playing the game and giving some feedback!

Glad you like the difficulty hopefully we can adjust some of the more frustrating parts in the next update!

Same with controls and mechanics to be explained in the tutorial that haven't yet!

we are particularly proud of the art including the fire and air form, and I'm happy that dash was fun to use!

Thank you for supporting us and hopefully the next big update lives up to your expectations!

Non - Game and Level Designer for Project Null!