I haven’t found any free sci-fi modules. Most Foundry games are fantasy games and the module community reflects that. There is a map module I created, which is free, found here. I wrote up what I use for my modules:
A good piece of advice is to not download any of these but first see what you are needing. Definitely don’t install a module I put in the “hard to setup” category without knowing that you need something like that first. Your time is precious as a GM, and creating sessions is time consuming.
Essential
- Dice so nice! = essential!
- Zoom/Pan Options = Gives touchpad users a nicer way to pan (they have to select touchpad in the settings)
- Monk’s player settings = better manage settings, can set player module settings for them by using the “all players” dropdown
Easy and low risk
- carousel combat tracker = adds a portraits for each combatant
- Quick Insert = my previous search tool, I now use “Spotlight Omnisearch” (seen in next section). This one works great. I’d also recommend turning on Journal indexing. The only reason I switched to Omnisearch is because it can index headers in journal pages.
- Tile Scroll = create incredible parallax effects, moving background effects.
- Sweet Nothings = adds a UI and a shortcut (alt+w) for players to whisper and reply to each other in secret
- Popout! = allows windows to be popped out, useful to add the PDF of the rules. Then pop that window out
- Monk’s Active Tile Triggers = best scripting module
- minimal UI = gets rid of Foundry logo and changes things for a cleaner look.
- Mass Edit = adds a shortcut (shift + e) to edit multiple items at once on the scene
Either hard to setup or have a risk of unintended behavior
- Spotlight Omnisearch = An alternative to “Quick Insert” I really like this one but the defaults are not great. I change the shortcut to ctrl + shift + space. I change click to dismiss on. I toggle on Full Compendium Journal Index. I don’t recommend this one unless you also install “Monk’s player settings”. Because players will join without click to dismiss on, and have trouble getting rid of the popup. Using that setting module you can ensure nothing annoying happens with this one. Once through all that I transcribe the important rules of the system into journal pages. This takes hours but is amazing during games. For example, if I don’t remember what “stunned” does, as long as you write it as header in a observable journal page. Anyone can search and can jump to it with tab + enter. My players use it all the time in a complicated game system like Lancer. Which is ideal really to have your players empowered to be able to answer questions themselves.
- Splatter = blood effects, can sometimes need you to set how it reads the actor’s health. For example in Alien Game System I needed to use “header.health.value”
- Moulinette Core = dependency to tiles
- Moulinette Tiles = allows me to drop images down as tiles easily. The setup process is a real pain. But now that it’s setup I use it all the time
- Token Action HUD Core = I only recommend this one if you can find the complimentary “Token Action HUD for $GAME_SYSTEM”. Adds quick access buttons the common actions
- Shared Vision = I generally want allies to see what other allies see, this module adds that ability (I set it so tokens that are friendly have shared vision)
- limits = I don’t like the default way that lights can be seen from any distance, I use limits to limit this
- item piles = can put lootable items on the scene
- chat reactions = players can use emojis and custom reactions to things in chat
- automated animations = if an item’s name matches something here, and the user has a token targeted, the animation is used
Settings
- carousel combat tracker = set size to x-large (this is not a global setting, needs to be done per machine or use “Monk’s player settings”)
- Core Foundry Setting > Permission Configuration = disable GM mouse cursor (just needs to be done by GM)
- Shared Vision = TOKEN.FRIENDLY = Vision (just needs to be done by GM)
These are more optional but I like these changes too: change action hud size. popout to only show icon. Minimal UI to auto hide player list, start navigation as visible, set control sub-menu to auto-hide plus
shortcuts
- 1-5 = run the macro on the hotbar
- alt + 1-5 = switch macro page
- ctrl + drag = measure (need to be on token controls)
- alt + drop = places hidden token
- shift + c = focus chat
Useful sites
- token maker
- free ai images (they rate limit you to about ~20 few days)
- find the Discord for your game system. There is usually a resource hub. Where you can find more useful resources
Patreon
While there are no sci-fi modules I know of. There are several sci-fi patreon battlemap creators.
Tips
I usually have a journal with rules, tips, and other helpful things for my players. Here is what those look like. You can toggle the source mode for a journal and put the html code in to copy these
Something in the works
I do have another module I’ll probably release this year. Related to Sci-Fi map generation (map as in travel map, not battle map). So, give me a follow on Itch for future updates on that.