Hello, thank you very much for trying out the game and thank you for such extensive feedback! Im gonna try and answer point by point!
1. Thank you very much for liking the art direction, our artists were hard at work! Some color adjustments are definitely in store since they were originally made before backgrounds! Will be updated!
2. We are fully with you! Maybe some of the page text wasn't fully understandable, but the double jump and getting the air element isn;t the end of the game! just the current demo. So in the scheme of a finished game you'll be getting the double jump somewhat early! As for not having double jump for other elements, it's already in development, double jump will be available for every form with something special that we don't wanna spoil right now for the air element, its currently how it is due to the game jam time constraints!
3.We are fully with you on this one as well! We are aware that combat is probably one of the weaker parts of our game, so our current major undertaking post gamejam is overhauling the combat system fully so its quality falls more in line with the rest of the game!
4.This is a balancing issue! We limited the number of enemies exactly because the combat system currently felt too weak, with more enemies and some numbers balancing there will be no soft locking issues in the next major update of our game!
5. Thank you for your feedback on this, the story is currently very much barebones and not a focus right now until we polish the hell out of the game! We have a general direction and story structure that we want to go so don't worry we haven't forgotten about it either so get ready for cool twists and turns! As for the little rabbit guy sticking around longer, id love for you to expand on this, he currently served as a shock tool to the player and a story motivator to dislike the machines further, on top of being a basic tutorial for people less familiar with metroidvanias!
6. Thank you for the feedback on bosses, we will do our best to polish them and make them more fun than they already are!
If you have anything else you are more than welcome to point out, we are very thankful for all the feedback!
Milivoj Stankovic(Prki) - Game and Level Designer for Project Null