There doesn’t seem to be a lot here right now (three rooms, two enemy types, no objective/interactable objects), but what is here is pretty solid! The camera moving dynamically to focus on things of interest is a very cool touch. The camera does glitch out on the lowermost path in the lowermost room, but I’m sure you’re aware of that.
I like the bounce you get from attacking enemies from above (ie: attacking downwards)! I think playing with momentum from that could be fun. It’s nice that the dash is multi-directional, too! Also, given the attack’s short horizontal range when used from the ground, I wonder if a slightly taller hitbox would be worth considering? It’d let players fight more safely, from a position one tile taller or lower than the enemy they’re fighting.
There’s not much more that I can say besides this given how little is in the game right now, unless there was something in the path with the glitched camera that I wasn’t able to see or access.