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(2 edits)

There doesn’t seem to be a lot here right now (three rooms, two enemy types, no objective/interactable objects), but what is here is pretty solid! The camera moving dynamically to focus on things of interest is a very cool touch. The camera does glitch out on the lowermost path in the lowermost room, but I’m sure you’re aware of that.

I like the bounce you get from attacking enemies from above (ie: attacking downwards)! I think playing with momentum from that could be fun. It’s nice that the dash is multi-directional, too! Also, given the attack’s short horizontal range when used from the ground, I wonder if a slightly taller hitbox would be worth considering? It’d let players fight more safely, from a position one tile taller or lower than the enemy they’re fighting.

There’s not much more that I can say besides this given how little is in the game right now, unless there was something in the path with the glitched camera that I wasn’t able to see or access.

(+1)

Thanks for your Feedback. I had not much time because I was sick the last week but I really want to add more stuff. The glitch with the camera will be fixed in the next version, since I can't upload right now due to the Jam. Until then there will be sound and some more stuff to explore like bosses and some more assets in the rooms. (Little hint: Try to Interact with the drop pod thing in the lower room ;))