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(+2)

Visuals are really good! Battle system is a little on the confusing side. There seem to be a rotation system for the player and a row system for the enemies that fit on a grid but the grid/rows aren't visually easy to make out. The tactical system, once the positioning scheme is understood, is great for tacticians, especially when the cast has a wide array of abilities. Maybe I'm just a poor tactician, but I never managed to hit more than one enemy at a time.

Thanks for playing, and thanks for the feedback!

Yeah, I definitely should've focused on getting the grid asset that was made into the game. I would have loved to get ability targeting much more polished before the jam deadline. Something to do once ratings are over, I suppose!