Ikk, it was just me on the team :')
Viewing post in Broken heart - a click and drag adventure jam comments
I know that haha
Just trying to give some quick tips which can yield some pretty good results in little time. Up until now i only did some 3d games for uni, creating sth 2/2,5D for the current jam (my first one) was challenging as well for me and my team, so i know the struggle xd; I/We can program but like you wrote in the game "If only I could program" is a sentence we probably used quite often.
I'll list some quick examples with the current game, which i think could have been done in 1-2 hours max to get a less unfinished feel:
- Leaving the world plane unbounded just with a collider makes players wonder, easy fix: mountains (blender ANT Landscape addon and quickly paint the top snowy), place at the border of the scene, add some trees. Maybe 10-15 minutes
- Skybox: A quick skybox is just a cube/sphere with an image texture slapped onto it. Better than the default blueish color
- Ground texture painting: quickly draw some paths or mud variations, especially at points of interest like the house
- Variation in trees: Even a slight color change can make a simple world more interesting
- Colliders to trees
- rotate penguin npc to players position
- Adding the Animation Starter Pack to the project and adding it to the blueprint is also quickly done
- Adding a royality free background music track
- A quick animation on cursor click, like quick scale effect