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Thanks for the appreciation. Programmer here :). Yeah we opted to only have a single mechanic (attack) with jump being a thought (I almost didn't implement it...).
I was very concerned with performance on the Web-Export but I think it runs well (apart from the usual shader stutters)... Maybe if I focused less on performance I could've managed another attack (like a simple dash/ram would've definetly been an option).  <3

I like that you put performance first, it's often neglected first. I would just try to opt for another programmer splitting the work.

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That the plan... initially. They had something come up and couldn't participate (like 1,5 days before jam start). We were initially awaiting a 2D artist to join as the 5th person (5 person team limit) so we didn't really bother looking for another dev...  they never joined :). Welp. lesson learned, always have options and people ready beforehand.