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(1 edit)

I am years late to this, and what a shame I missed it until now. The environment design is just gorgeous. Not just the richly detailed backgrounds, but also the sound design to back it up. Each area had its own tone. The writing kept me chuckling, especially the 'incorrect' interactions with inventory items. Orin's slow walking pace really made it painful to backtrack and explore all the possible interactions, and hurt the pacing of the game. Besides that, my other big complaint is that it ended so soon. It left me wanting more, the best problem for a game to have!

(+1)

Thank you so much!
Yeah, looking back at it several years later, I can definitely see the problem with Orin's walking speed ha-ha
I'm glad you enjoyed the game nonetheless thought!