The FX were REALLY nice. I love the satisfying lean the blob had while falling, as well as the sprite flair that occurs when moving super fast! Not having checkpoints is a little brutal though (sorry to sound like a broken record, I'm seeing a lot of other comments are emulating this sentiment haha). The farthest I got was to the section with the diagonal cannons which I couldn't get past, and having to redo the entire game was really off putting.
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Thanks for playing! What I’m getting from the feedback I’m receiving is that the challenge of the game doesn’t make up for the lack of content (the section you ended on was the last one). I will likely fix this after the rating period, and take this lesson into future jams! Also thank you for the positive feedback of the presentation, that is honestly where most of the time of the jam went…