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Honestly, I feel like the theme kinda hurts this game. Only having one health point doesn't really make the game feel better or create a unique experience, it just generates frustration (which is a trend I've noticed with several games I've played). The focus on dodging enemy projectiles that are thrown at you from off screen (if you're focusing on the platforming) kinda kills this game for me. Either the obstacles need to come from the direction the player is intended to run towards, or the perspective needs to be third person so the player has adequate awareness of what's happening. Otherwise it feels like running blind and praying you don't get hit


Honestly though, during the moments when I didn't get hit I was having fun. The environment is charming, and the platforming felt pretty good. The pencil pushers just got in the way for me is all :P

Thanks for the game!

Thanks for the feedback. I agree it is definitely too difficult. We had planned to add checkpoints and balance the enemies a bit more but unfortunately ran out of time.