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The game was a lot of fun thanks to its ease of play! I liked the idea of coyote time for bombing, and the scenery and bullets are all readable and look nice.

I didn't see much in the way of rafting obstacles, although I found the concept quite interesting otherwise. It's not an absolute necessity, but I wonder if terrain obstacles would add anything...?

Aside from that, I enjoyed the stages & music quite a lot, and the game had a very helpful tutorial as well. Well done!

(+1)

glad you like it, i didn't have much time to think of a unique idea for the game as i entered the jam half way.

i had a concept of a game about trying building speed and trying to go fast as the game objective (while dodging obstacle or something) but i couldn't expand upon that, so i just make a generic danmaku game.