Pretty neat update. Haven't beaten the wolf boss yet, but here's a couple of notes when it comes to this update and beyond:
- In the previous versions of the game I tended to use the skip feature to speed up combat encounters when grinding. With this update however, it seems that something must have changed in the battle UI that the skipping simply bugs out. Namely, when the text skipping is enabled, there's some sort of lag (for a lack of a better word) when choosing the options during combat. The choices don't light up when hovered over, and when you want to select them, you have to do click them several times before the game registers it. I doubt that this is intended behavior, even when considering that the back function has been disabled for combat encounters.
- When reaching the current max growth of the characters at level 45, their chibi portraits don't update to their third image (screenshot below for refence, both charaters at level 46, but the chibi images are clearly the ones for stage 5 at level 25)

- Whenever you reload the save you also restore the furries to their max health and mana points. Is this intended? Doesn't feel like it.
- Finally, not a bug report - while the new leveling system is better than what how it was previously, the jump between the strength of enemies at the beach (where they range between around levels 25 to 35) and the wolf's den (where they range between around levels 40 to 55) is kind of overwhelming. There definitely should be an additional location, with enemies at levels in between the two (with the wolf's den maybe having its' encounters in the 45-55 level range). As it is right now, if you want to fight in the den after being done with the beach, you are basically trying your luck to see if you encounter an enemy that has a manageable level advantage (which I'd say is up to 9 levels above the player) , or 10+ levels above you, which is basically impossible to beat. This is doubly important since the wolf boss is a multi-stage level 60 encounter, which means you have to grind in the wolf cave anyway, because of it being the quickest way to get exp at the current endgame. Of course this stops being an issue after you start reaching around level 45, but still.
- Speaking of the wolf's den, shouldn't the name be more like wolves' den or something, as in plural? Because clearly there's more than one wolf to be encountered in there ;)
- And speaking of the enemy levels, adding some sort of information on the possible levels of enemies when choosing to hunt for them in the various areas could be a pretty neat quality of life addition. Doesn't have to be much, just some text added to the appropriate choice at a given location should be enough (so instead of "Fight some creatures" it could be "Fight some creatures (lvl x - y)")
- Speaking of quality of life additions, it would be good to consider adding a way to overview your currently used furries without having to go back home to use the "Manage furries" option. As it is right now the only other option is to get in a fight, which I wouldn't consider a good one.
- Similarly to the previous point - adding some way to overview your current inventory, that is currently owned items and money, without having to go to Bunny's Store. Speaking of the store - why is the Golden Fish not sellable since all the other types of fish are? Seems like an oversight to be honest.
I think that's all for now? I might make an additional post after beating the wolf boss and unlocking the wolf-girl. We'll see.
Cheers!