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Inspired by games like Factorio, I wanted more action and no player character, so the player is a commander overseeing the base, and also I added elements of tower defense and enemy waves.

By the way, I noticed in your screenshot that you built mines on swamps (green areas), which isn’t optimal. But since the game doesn’t explain this, how would you know? 🙂 The idea is that swamps slow down all movement – roads, your units, and enemy units – so it’s beneficial to place turrets behind or on swamps. This way, enemies are slowed down while turrets take advantage of their higher attack range. Mines generate 1 gold every 5 seconds from any location, except on gold deposits, where they produce 10 gold per 5 seconds (this is shown when you select a mine node). You also can select areas (deposit and swap) to see the details.

Thank you for the feedback! <3