Do you think so? :o Thanks for playing and for your comment!!
Viewing post in Wriggle's Sokoban Game jam comments
i do! obviously the influence from other puzzle games is felt, especially handshakes, but i'm a huge puzzle game fanatic and i strongly believe you've found a vein of unmined potential by combining different types of movement restrictions. if a theoretical "full game version" had more kinds of bugs that behaved differently -- for instance, an antlion that can pull but not push, a dung beetle that pushes stuff as far as it can go every time it pushes (like a sliding ice block puzzle), or a termite that can eat a set amount of wooden "terrain" per stage, changing where stuff can go -- you could mix and match which bugs you have each stage to get a lot of different puzzles out of it. add an undo button and some control remapping for different keyboard layouts, maybe a quick intro about wriggle setting up puzzles to give her pets enrichment and putting food pellets at the end of each stage, and you're golden c: