Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! Also, is it okay to use this mod with Kuttoe's Home Regions, or will its tweaks to alien spawning be a problem?

(2 edits)

The default setting of Home Regions will effectively prevent aliens from generating at all in game unless a sim is in the Scientist career, makes it to Sixam, or has Get Together and attends alien bar night. I'd strongly recommend at least enabling disguised Alien walkbys if you plan on using the Conspiracist Hub at all. There should be a toggle, as of the 8th of this month.

I've used Home Regions for a long time and was still seeing plenty of "generated NPC for Walkby_DisguisedAlien" in my MCCC logs (while not playing a scientist) well before the toggle got added? I definitely intended to leave them on, so it sounds like it won't be a problem, anyway. :D

(2 edits)

Oh, interesting 🤔 I wonder if alien generation was just a problem for my custom walkbys then? It may work fine for you in that case.

Edit: it looks like Home Regions does impact my NPCs spawning, but this mostly impacts the Conspiracy Hub. Kuttoe did add instructions on how to opt-out certain sims, so I'm looking into that now. In the meantime, I'd recommend using the "International Lot" lot trait if using the Conspiracy Hub or Mysterious Skies.